Chop Chop Inc Trees Tier List
Every timber type ranked from starting pines to electric anomalies.
Trees are Chop Chop Inc’s raw stock market. NullRef Entertainment fills biomes with pines, hardwoods, and impossible stone, metal, and electric species that nobody in-universe can explain but your axe still harvests. Ranking them helps single-player CEOs choose where to sprint, which axe tier to buy, and when exotic lumber stops being vanity and starts funding Furnox revenge. This list covers demo-accessible groves through full-release neon valleys launching August 7, 2026 on Steam.
Tiers balance sell price, chop time, travel distance, tool requirements, and recipe demand from Furniture Tier List. A tree that pays well but stuns you without insulated gear is not S-tier for farming, only for one-off missions.
S-tier farming targets
Mid-tier hardwoods such as maple and oak occupy S-tier once steel axes unlock in Unlock Regions. They sit close enough to headquarters for repeated loops, process cleanly into planks, and feed A-tier furniture without exotic mixing. Mahogany and redwood jump to S-tier late mid-game with titanium axes when city contracts scale payouts.
Electric and stone trees become S-tier only after diamond and tech axes respectively, plus conveyors that absorb long hauls documented in Mid Game Walkthrough. Before that infrastructure, downgrade them mentally to B-tier curiosity.
A-tier: efficient early and specialty lumber
Pine and birch in the Starting Area are A-tier for tutorial hours because zero travel and instant chops beat theoretical hardwood value you cannot craft yet. Branch drops that supplement glue or kindling recipes add hidden value beyond log sale price.
Ironwood from metal trees lands A-tier for industrial furniture sets once standard axes gain required upgrades; farming before upgrades drops them to C-tier due to durability loss.
B-tier: high risk or high travel
Redwood groves before titanium axes, metal trees without hybrid upgrades, and distant stone clusters before diamond gear belong here. Profit per hour looks strong on spreadsheets if you ignore repair costs and sprint downtime. Use B-tier zones for mission-specific hauls, not daily routes.
C-tier: novelty and lore farming
Electric trees early game shock you more than your wallet benefits. Stone trees chipped with starter axes waste minutes and blades for screenshot logs. Farm them once for journals hinting at Furnox experiments, then leave until gear catches up.
D-tier: avoid until endgame planning
Any tree type behind locked demo gates is D-tier for demo players regardless of launch potential. Dead or decorative species that yield firewood only sit here permanently unless patches add recipes.
Axe compatibility table
| Axe tier | Strong against | Weak against |
|---|---|---|
| Basic | Pine, birch | Stone, electric |
| Steel | Maple, oak | Stone, electric |
| Titanium | Mahogany, redwood | Electric without shield |
| Diamond | Stone trees | Electric stun |
| Tech | Metal, electric | None if maintained |
Full upgrade rationale lives in Upgrades Tier List. Movement efficiency from Movement and Chopping effectively raises any tree one sub-tier if you eliminate wasted sprinting.
Biome quick reference
Starting groves: pine and birch. Whispering woods: maple and oak. Crimson forests: mahogany and redwood. Midnight plateaus: stone trees. Neon valleys: metal and electric trees. Names may differ in UI but biome color and hardness telegraph tier shifts before you open maps.
Respawn and route planning
Farm circuits, not individual trunks. Mark four-tree clusters near sawmill inputs. When NPC couriers arrive, prioritize S-tier circuits they can reach without pathing errors near cliffs.
Lore versus profit
Story collectibles sometimes spawn beside low-tier trees. Grab lore on A-tier routes instead of detouring into C-tier electric groves prematurely.
Demo caps
Demo geography may hide neon valleys entirely. Do not chase electric S-tier in preview builds; hardwood A-tier loops fund progression faster until rokaplay select unlocks the full world for roughly twelve ninety-nine euro.
Sync tree farming with Progression Path milestones so you never upgrade axes without a biome waiting. Return to Tier List Hub when balance patches alter chop damage or sell values.
Frequently Asked Questions
Quick answers to the most common Chop Chop Inc questions.
What is the best tree to chop early?
Pine and birch near your workshop. They require no upgrades and feed first furniture contracts.
When should I farm stone trees?
After diamond or heavy-duty axes and when you have sawmill throughput for industrial recipes.
Are electric trees worth the danger?
Yes late game with tech axes and automation. Early game they waste time and stamina.
Do metal trees need special axes?
Upgrade standard axes appropriately before farming metal trees for ironwood.
Where do trees respawn?
Most outdoor biomes regrow on timers. Plan loops rather than clearing entire zones permanently.